Commander
Blanka Storm
17 Aug 2022 - 7 min read
It’s not often I’ll turn the other cheek from the bottomless greed that spawned both Universes Beyond and Secret Lairs - but for Blanka, Ferocious Friend , damn I’d kiss Adam Smith on the mouth. So many beautiful parts of capitalism sang in perfect harmony to make this card a reality: A limited release product designed to create scarcity both real and imagined, IP licensing agreements between giants that bend the rules of a 30-year old multiverse, And I can’t even begin to imagine the amount of legalese required for a Magic: The Gathering card to be printed with Hadoken.
Yes, all that and more to bring this giant green warrior to cardboard. Frankly, I couldn’t be happier. I know nothing about Street Fighter, nor will I ever learn. But I do know commanders and Blanka truly seems busted. Dealing 2 damage to each opponent every time Blanka finds himself the target of a spell? Guttersnipe , you’ve out-done yourself. Not to let the deck tech out of the bag too early, but lemme drop some tech bombs on ya and see if you’re interested in making Spellslinging a part of Gruul’s EDH wheelhouse.
How do those make you feel? Good? Evil? Bit of both? Excellent. You’re ready to learn the ways of the beast.
The Strategy
When the Street Fighter cards were first revealed, EDHRec did a fantastic piece on a Blanka build using auras. I highly recommend checking out if you’re someone who wants to take advantage of Blanka’s more “Voltron” ability. For our deck, we’ll consider Voltron our plan “B”. Instead, we’re going to continue proving that anything blue can do green can do better, with an absolutely bonkers spellslinger deck that doesn’t include the color most well known for spell slinging.
Target Acquired
This means we’re going for quantity over quality and running every cantrip/combat trick Gruul has to offer that can target Blanka and help trigger our win-con:
Most of these cantrips will buff Blanka too, which he certainly appreciates, but none more than Psychotic Fury. Even if that’s the only spell cast in a turn, our hero will still be swinging for 14. Zoowee mama.
But power enhancements are only half the story. In case you forgot, we’re also in green which means great things for our favorite Brazilian Jungle Man:
Remember all those instant-speed single-target protection spells green has? The ones you always tell yourself you’re going to add more of but then decide a Lightning Greaves and a Swiftfoot Boots is enough? Yeah. They’re amazing with Blanka. Whether you hold them up to protect our commander in the off season or use one or two to protect a truly electric turn of slinging… both cases will end in the utter annihilation of your opponents.
One of the largest differences between Blanka and traditional pingers is we’re keying off of spells that target Blanka specifically, not just instants and sorceries. Which means there’s one more type of spell we should talk about, even in our more direct-damage style strategy:
This is also where I get to talk about a couple of our best value pieces. Both Snake Umbra and Keen Sense have the audacity to say “Whenever enchanted creature deals damage to an opponent…” notedly NOT specifying combat damage. So whether it’s Blanka or our backup singers Kessig Flamebreather , Firebrand Archer , or Guttersnipe - each trigger will net us three cards. It’s crazy. It’s stupid. It upset every Hexdrinker when I first debuted it.
And, for double jeopardy - Whip Silk and Crown of Flames . Both from that one cycle from Invasion that spiked with Tatsunari, Toad Rider , they are just as, if not more, effective with Blanka, generating 6 points of damage minimum with every recursion. Slap one of these puppies down when Snake Umbra is out and about and you’ve got yourself a magical Christmas land.
Finally, Season of Growth is amazing in a deck already promising to target with reckless abandon. We might be drawing more than blue ngl.
Storm on the Horizon
So we’re not actually a Storm deck… but we are flirting with the idea.
It’s just that Storm and Blanka have so much in common. oth want to be playing as many spells as possible, as fast as possible (Editor’s note: what a novel concept!) Aetherflux Reservoir essentially serves as a backup win-con from just frying our opponents the old fashioned way, while Mizzix enables truly gangbusters turns in the end game. As for Grapeshot and Ground Rift , instead of focusing on aiming these totally fair cards at our opponents, they’re actually the best Blanka-fodder we’ve got in the 99. Since Blanka gets +2/+2 with every targeted spell, Grapeshot’s one damage per copy will never get through and Blanka doesn’t need these spells that target to be cast so… you see where I’m going with this.
Storm is also why we’re running a bunch of MDFCs that still work with Blanka ( Vastwood Fortification and Khalni Ambush , among others) so we have as high a chance as possible to “go off” when the stars align.
Creatures?
We have a couple. The pingers mentioned earlier are the real meat of the creature package, but they’ve got friends in classic staples like:
Each bringing their important set of skills letting us do Very Bad Things. Oh. And if you really want to upset your friends and alienate people, we’ve got Bothersome Quasit . It’d be a shame if all those other creatures just kept attacking…
Conclusion
That’s it! We’ve arrived at the end a whole 500 words sooner because Blanka is just that good. He’s here to turn and burn, pain and gain, stomp and chomp. That last one was a stretch but we got there. Oh! And if you love the beast but not the corporate greed - Blanka’s “Universes Within” print should be coming to us in Dominaria United!
Full deck list both here and on Moxfield, enjoy!
Build A Beast
1x
Aetherflux Reservoir
1x
Chromatic Lantern
1x
Shadowspear
1x
Swiftfoot Boots
1x
Two-Handed Axe / Sweeping Cleave
1x
Veilstone Amulet
1x
Bala Ged Recovery / Bala Ged Sanctuary
1x
Blasphemous Act
1x
Chandra's Ignition
1x
Cultivate
1x
Enter the Unknown
1x
Grapeshot
1x
Ground Rift
1x
Kodama's Reach
1x
Mizzix's Mastery
1x
Past in Flames
1x
Rampant Growth
1x
Scale the Heights
1x
Vandalblast
1x
Boseiju, Who Endures
1x
Cinder Glade
1x
Command Beacon
1x
Command Tower
1x
Contested Cliffs
1x
Cragcrown Pathway / Timbercrown Pathway
1x
Fabled Passage
6x
Forest
1x
Forgotten Cave
1x
Grove of the Burnwillows
1x
Karplusan Forest
5x
Mountain
1x
Rockfall Vale
1x
Rogue's Passage
1x
Scavenger Grounds
1x
Sheltered Thicket
1x
Slippery Karst
1x
Smoldering Crater
1x
Spire Garden
1x
Stomping Ground
1x
Tranquil Thicket
1x
Witch's Clinic
1x
Wooded Foothills
1x
Yavimaya, Cradle of Growth
1x
Beast Within
1x
Berserk
1x
Bolt Bend
1x
Chaos Warp
1x
Charge Through
1x
Expedite
1x
Fists of Flame
1x
Inscription of Abundance
1x
Invigorate
1x
Kazuul's Fury / Kazuul's Cliffs
1x
Khalni Ambush / Khalni Territory
1x
Manamorphose
1x
Poison the Blade
1x
Prizefight
1x
Psychotic Fury
1x
Pyroblast
1x
Ram Through
1x
Return to Nature
1x
Silkguard
1x
Snakeskin Veil
1x
Soul's Fire
1x
Sudden Breakthrough
1x
Tamiyo's Safekeeping
1x
Temur Battle Rage
1x
Vastwood Fortification / Vastwood Thicket
1x
Verdant Rebirth
1x
Vines of Vastwood
1x
Viridescent Wisps
1x
Birgi, God of Storytelling / Harnfel, Horn of Bounty
1x
Bothersome Quasit
1x
Eternal Witness
1x
Firebrand Archer
1x
Goblin Anarchomancer
1x
Guttersnipe
1x
Kessig Flamebreather
1x
Sakura-Tribe Elder
1x
Selvala, Heart of the Wilds
1x
Storm-Kiln Artist
1x
Thermo-Alchemist
1x
Torbran, Thane of Red Fell
1x
Zada, Hedron Grinder
1x
Crown of Flames
1x
Keen Sense
1x
Season of Growth
1x
Snake Umbra
1x
Underworld Breach
1x
Whip Silk
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