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Planar Commander Precons


21 Feb 2021 - 10 min read


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On Episode 12 of our podcast we unveiled the concept of Planar commander decks! This was a way for us to experiment with deck building restrictions and flex some of our creative muscles by making four custom precons tied to specific planes in the MTG lore. Once we came up with the idea, we wanted to lay out some ground rules for what exactly qualified as being a part of a plane. Here’s what we came up with:

Creature and Planeswalker Spells: Creatures “born” on the planes we chose will qualify. For example, Tamiyo, the Moon Sage is from Kamigawa originally, so she goes in someone’s Kamigawa deck.
Non-creature Spells: Only cards from sets on our planes and cards that reference events that took place on the plane are allowed. So, if you chose Ravnica, you can run Ravnica at War since it clearly takes place on Ravnica.

To give every deck a fighting chance we did end up making some concessions on manabases and mana rocks. I understand more than most that Kamigawa was not designed to be the sole basis for a commander deck… Here’s the rules on that!

Banned: Shocks, Fetches, Duals
All-Access: Commander Sphere , Arcane Signet , Command Tower , Non-rare lands outside your set (fixing), Talismans
Banned Planes: Any plane with more than 7 full sets.

Without further adieu let’s jump into the back of the box descriptions and deck lists for our precons!

March for Mirrodin


March for Mirrodin: As we begin to see signs of a Phyrexian resurgence, we must be ready to call upon those who fought before. The forces of Mirrodin, now New Phyrexia, have returned to fight back in full force against these diabolical machines! Jor Kadeen, the Prevailer will lead your forces into battle with this artifact and equipment themed deck. Call upon the most powerful weapons of Magic’s lore. The Sword of Fire and Ice and the Sword of Feast and Famine will decimate your opponents while Wurmcoil Engine s and Myr Battlesphere s roam the battlefield, laying waste to all who stand between you and victory.

Spirits of Kamigawa


Spirits of Kamigawa: Long ago we bore witness to a war between the spirits and samurai on Kamigawa: Lead the army of O-Kagachi, Vengeful Kami , king of the spirits, into battle and command some of the most powerful forces of this plane. This deck allows you to harness the power of ancient entities like Sekki, Seasons Guide and Iname as One , to help O-Kagachi seek his revenge. In order to cast these behemoths you might look to the Heartbeat of Spring . In addition to being very powerful, its beautiful art helps showcase the world where this battle takes place. Even when all hope seems lost, Yomiji, Who Bars the Way can allow you to hold the line with your legendary allies.

Fight for Fiora


Fight for Fiora: Fiora is a plane constantly in turmoil as different groups vie for the crown. Pledge your allegiance to Queen Marchesa , long may she reign, to maintain your grip on the plane. Bring famous planeswalkers like Kaya, Ghost Assassin and Daretti, Scrap Savant to your side as you work to silence those who criticize your rightful rule. Should someone dare to take the crown from you though, Scourge of the Throne should help you take it back. Your opponent’s may try to fight back with creatures of their own, but few can stand in your way with cards like Swords to Plowshares , Council’s Judgment , and Hallowed Burial to thin the enemy ranks.

Rebellion on Kaladesh


Rebellion on Kaladesh: Come join us on Kaladesh for the Inventors’ Fair , with a healthy spritz of revolution! Join Saheeli, the Gifted in showing off some of the coolest inventions from the plane in friendly combat! Gaze in wonder at the likes of Combustible Gearhulk and Torrential Gearhulk , gigantic mechs (or bionicles as Chev would have you believe) that always make an immediate impact on the game. But, if these chonky robots aren’t enough to get the job done (which, is frankly impossible) you can always lean on your friends in the Consulate to instigate a Confiscation Coup or pull some threads with your Insidious Will to make use of your opponents’ power houses. Finally, use Indomitable Creativity and Mechanized Production to assemble powerful armies of artifacts and win the game giving Kaladesh back to the people!

If you want to hear more about what went into the creation process for these decks feel free to go listen in on our podcast! We do a deep dive on each of our creative processes there. Also, feel free to use these rules to brew up your own deck! Tweet us with your builds and let us know what you found the most fun. See you next time!

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