Pauper Commander
Mono Blue Aggro with Tetsuko Umezawa
15 Oct 2021 - 10 min read
What’s up everybody, considering it’s one of the rare weeks where spoilers/a set/etc has not been released we’re doing a good old fashioned deck tech! This one is a real blast from the past featuring one of my favorite underloved commanders of the last five years.
Some of you may remember my first brew featuring Tetsuko came as a Brawl commander back when Dominaria released. In fact, I documented some of that adventure in the Introduction to Brawl article we ran last year…but that’s enough about a format with access to silver and gold expansion symbols, we’re here for the COMMONer and let me be the first to tell you, Tetsuko kicks some major Pauper ass. Let’s dive in.
Off the bat it’s easy to see that Tetsuko has a lot of potential. You don’t see lines like “creatures you control…can’t be blocked” every day, and for two mana she will most certainly be getting your plan online in short order. Now, there is the stipulation of “creatures with power or toughness one or less” so no free Ulamog’s Crusher connects here but frankly we don’t even need big uglies when there is…
Infect
When you can only sneak small creatures through our enemies’ defenses, you gotta make sure the punches count. Now, I’m as much a fan of death by 30 cuts as the next guy but it’s much more efficient to only have to cut 10 times and just make each really really poisonous, right? Infect puts in big work when your creatures are predominantly going to be outclassed in every other way. You’ve got the three powerhouses highlighted above to start that poison counter train and a solid support team in
Thrummingbird
and
Guildpact Informant
to proliferate those poison counters when our infected front line eventually get targeted or wiped out by a rogue
Gangrenous Zombies
. And worst case,
Corpse Cur
can get us back a helping hand.
Combat Damage
There’s a reason most decks aren’t composed entirely of 3/1s and 1/2s, and that’s because your opponents will be old and gray by the time they finally make a difference. So, like we covered with the infect picks above, you’re better off using your weenies as a vehicle for other triggers and effects as opposed to relying on their weak kicks and puny punches. This deck is running plenty of “combat damage” effects outside of the damage itself. Whether a
Library Larcenist
or
Scroll Thief
is drawing you into the rest of your deck hopefully averaging draw of 2-3 cards per turn, or maybe you’re playing it a little meaner with
Sigil of Sleep
which has to be one of my favorite cards discovered in the process of brewing this deck. A lot of PDH matches end with aggressive plays and having the ability to continuously bounce threatening creatures will definitely have a large impact on the game. Although sometimes, a
Hidden Strings
or
Hands of Binding
will be enough, perpetually keeping some big ugly tapped down while you can work your magic.
Bottom line, this is where the majority of power in the deck should be focused - making the most of the attacks you have with powerful abilities.
That’s no 1/1…
Imagine this scenario: your infect buddies are dead, your control strategies are not having the effect you’d like…it’s time to make something big happen. If you’re not familiar, allow me to introduce you to a fun little engine available in mono-blue that allows you to infinitely cast non-creature spells. Alone, this will just bore your opponents to death which is a strategy! Just not a strongly condoned one. Anyway, start this puppy up with either of the following two creatures on the battlefield and soon your opponents will be dealing with an Avenger-level threat:
You’re hoping for the spellfist, but Jhessian Thief will do it for a defenseless opponent. An infinitely big creature from a deck dedicated to small stabs? How’s that for a game changer!
Now, this is a four-card sorcery-speed combo so it definitely takes some setting up (and staying alive while you collect your resources). To that end, I’m running a solid collection of PDH control through counterspells, Winter’s Rest , and Kasmina’s Transmutation effects - hoping to pull the game long. This deck also features all your classic Transmute abilities so you can Muddle the Mixture for your Spellfist or Dizzy Spell the Retraction Helix. Point is, it’s easier than you think to get this thing going.
Room for Creativity
One of the “benefits”’ of PDH is that not every creature or effect is going to be top of the line, and besides the key lines of play there can be a lot of room to express yourself and still find a decently competitive end result. In this deck if you’re not infectin’ and you’re not combo-in’ you’re probably getting in for whatever damage you can to lower everyone else’s’ health and use a legion of chump blockers to keep afloat. I shouldn’t need to tell you there are a TON of one power or toughness creatures out there and this is a great opportunity to try them all! One of the more recent changes to this deck was leaning into
Snow-covered Island
s so I can run
Winter’s Rest
and Rimewind Taskmage. Adding more tap control and a cheaper
Charmed Sleep
effect feels a little bit like a no brainer.
Sometimes I also felt a little light on graveyard removal so outside of a
Relic of Progenitus
, I wanted to take advantage of another repeatable solution which led me to one of the all-stars from Tetsuko’s Brawl days - Graven Abomination.
Finally, Calcite Snapper just seems ridiculous. Shroud and Hexproof are incredibly powerful in PDH, and while you can only make the snapper attack as a crazy 4/1 maybe half the time…call me a dreamer. Point is you have a lot of flexibility with these slots to adapt and metagame against whatever is beating down your door…
The Big Weakness
Unfortunately for Tetsuko, wraths in PDH are primarily damage based and - as Oakley’s powerful
Gray Merchant of Asphodel
deck shows us - plentiful. These effects have a much greater impact on Tetsuko and other weenie strategies compared to more traditional creature packages and you have to be ready for the constant pressure a Pestilence can produce. In blue, our main resource for dealing with them is going to be countermagic, of which I’m packing a hefty amount, but you could probably add some more bounce effects like
Into the Roil
or
Capsize
if they become a persistent threat. Worst case, these are the cards most worthy of a
Introduction to Annihilation
since they can completely lock you out of the game.
Conclusion
Tetsuko is one of those commanders who really lends themselves to interesting deck construction. Whether you try to take heads through combat and tricks like Ninjutsu, Cipher, or going a more traditionally blue combo route and using the creatures as a backup plan or source of control - the choice is yours. Let me know what you think in the comments below! And of course, you can find the full decklist here or on our Moxfield!
See ya next week!
1x
Archaeomancer
1x
Blighted Agent
1x
Burdened Aerialist
1x
Calcite Snapper
1x
Cloud of Faeries
1x
Corpse Cur
1x
Dreamscape Artist
1x
Drift of Phantasms
1x
Elusive Spellfist
1x
Graven Abomination
1x
Guildpact Informant
1x
Ichorclaw Myr
1x
Impaler Shrike
1x
Jhessian Thief
1x
Kitesail Skirmisher
1x
Latchkey Faerie
1x
Library Larcenist
1x
Looter il-Kor
1x
Mistblade Shinobi
1x
Moonblade Shinobi
1x
Mulldrifter
1x
Ophidian
1x
Pestermite
1x
Phyrexian Digester
1x
Rimewind Taskmage
1x
Scroll Thief
1x
Shell Skulkin
1x
Silver Myr
1x
Slither Blade
1x
Spellkeeper Weird
1x
Tandem Lookout
1x
Thrummingbird
1x
Triton Shorestalker
1x
Zephyr Scribe
1x
Aqueous Form
1x
Kasmina's Transmutation
1x
Ophidian Eye
1x
Sigil of Sleep
1x
Winter's Rest
1x
Arcane Signet
1x
Everflowing Chalice
1x
Explorer's Scope
1x
Neurok Stealthsuit
1x
Prying Blade
1x
Relic of Progenitus
1x
Spidersilk Net
1x
Wayfarer's Bauble
1x
Whispersilk Cloak
1x
Ash Barrens
1x
Evolving Wilds
1x
Haunted Fengraf
1x
Lonely Sandbar
1x
Mystic Sanctuary
1x
Path of Ancestry
1x
Remote Isle
1x
Skyline Cascade
26x
Snow-Covered Island
1x
Terramorphic Expanse
1x
Brainstorm
1x
Capsize
1x
Counterspell
1x
Dizzy Spell
1x
Foil
1x
Muddle the Mixture
1x
Retraction Helix
1x
Rewind
1x
Flood of Recollection
1x
Hands of Binding
1x
Hidden Strings
1x
Introduction to Annihilation
1x
Merchant Scroll
1x
Ponder
1x
Ravenform
1x
Treasure Cruise
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