The Year of Brew
Week 16: Oak Didn't Ask, But I Obliged Anyway
26 Apr 2021 - 5 min read
It’s our final customized deck and also the final installment of the Arc of the Power of Friendship! Let us shed a single tear and go out with a bang (literally)! It’s Oak’s turn, and he gave me the following criteria:
Let’s see what tricks we can pull to excite the one and only Oak!
Deck 16: Mono-White
In traditional style, Oak gave me the most vague asks of all my fellow Hexdrinkers. “Destructive”? “Resilient”? Uh… sure. Well, the benefit to this was we had a wide swath of possibilities and paths we could take. The most defining characteristic at first, was the mono-white color identity. This immediately cut down our options to a nice list of options, though mono-white is notorious in EDH for being… the weakest.
Next, I tried to hone in on “destructive,” since Oak is our resident red mage and if there’s one thing he loves, it’s going boom boom and throwing lightning around. Luckily, this cut out a significant chunk of white commanders, mostly those that cared about tokens (I’ve been doing a lot of token decks, let’s mix it up). After flirting very heavily with Celestial Kirin and the idea of selectively nuking permanents (including lands, lol), I settled on the king of the jungle: Mageta the Lion .
Mageta is underwhelming at first. He’s not a relevant creature type, he’s five mana, which is starting to get expensive for a mono-white deck, and he’s very understatted by today’s standards. But what he lacks in conventional raw power, he makes up for in his ability to be Highlander. There can only be one, and for the low, low (sarcasm) price of four mana, tapping, and discarding two cards, that one is going to be Mageta.
Nothing is more destructive than a literal and reusable Wrath of God on a stick. But, this scorched earth comes at a steep mana and card advantage price. How do we negate discarding two whole cards in a color where every card matters? Screw the Color Pie and take back one of white’s original auxiliary mechanics - Resurrection .
With all the wrathing and discarding that we’ll be engaging in, the best way maximize is by cheating our creatures back into play with bangers like, Breath of Life , Angelic Renewal , Karmic Guide , and many more. Resiliency baby, that’s our third criteria! Naturally we’re stocked outselves with all manner of absurd creatures like Avacyn, Angel of Hope , Elesh Norn, Grand Cenobite , and personal Oakley favorite, Archon of Coronation .
Throw in all the good draw we can get, some good ol’ interaction, and absolute synergistic powerhouses Land Tax and Bag of Holding and we’ve got a deck that’s ready to rumble. This deck does run a lot of “good cards,” i.e. most of the staple ramp and artifacts. Once again, just mono-white things. But I think it’s the idea behind it and the gameplay that makes this deck stand out as unique. That and Mageta being a total boss.
I hope Oak likes this deck, but I hope y’all like it even more. Go forth and lay waste, for there can only be one!
King of the Jungle
Angel of Serenity
Angel of the Ruins
Archon of Coronation
Artisan of Kozilek
Avacyn, Angel of Hope
Blazing Archon
Burnished Hart
Cavalier of Dawn
Dawnbreak Reclaimer
Duplicant
Elesh Norn, Grand Cenobite
Emeria Shepherd
Felidar Sovereign
Karmic Guide
Keeper of the Accord
Knight of the White Orchid
Luminate Primordial
Mangara, the Diplomat
Sandstone Oracle
Solemn Simulacrum
Soul of New Phyrexia
Soul of Theros
Twilight Shepherd
Wurmcoil Engine
Yosei, the Morning Star
Zetalpa, Primal Dawn
Angelic Renewal
Elspeth Conquers Death
Ghostly Prison
Land Tax
Disenchant
Enlightened Tutor
Miraculous Recovery
Path to Exile
Return to Dust
Swords to Plowshares
Elspeth Tirel
Elspeth, Sun's Champion
ugin, the Spirit Dragon
Arcane Signet
Bag of Holding
Endless Atlas
Gilded Lotus
God-Pharaoh's Gift
Hedron Archive
Lightning Greaves
Mind Stone
Mind's Eye
Pearl Medallion
Sol Ring
Staff of Nin
Swiftfoot Boots
The Immortal Sun
Thran Dynamo
Wayfarer's Bauble
Breath of Life
Day of Judgment
Defy Death
Emeria's Call
//
Emeria, Shattered Skyclave
Remember the Fallen
Resurrection
Secret Rendezvous
Wrath of God
Ancient Tomb
Arch of Orazca
Bonder's Enclave
Desert of the True
Drifting Meadow
Emeria, the Sky Ruin
Geier Reach Sanitarium
Ghost Quarter
Haunted Fengraf
Scavenger Grounds
Secluded Steppe
Snow-Covered Plains
x22
Strip Mine
Temple of the False God
Wasteland
Find this decklist as well as the rest of the Year of Brew decklists at the Hexdrinker’s Moxfield page!
More Entries in The Year Of Brew:
- 14 Oct 2021: The Arc of the Return
- 30 May 2021: Week 20: What's a Boardstate?
- 23 May 2021: Week 19: All Permanents, All the Time
- 09 May 2021: Week 17 and 18: New Arc, New Extremes
- 18 Apr 2021: Week 15: Eric Asked, So I Obliged