The Year of Brew
Week 16: Oak Didn't Ask, But I Obliged Anyway
26 Apr 2021 - 5 min read
        
It’s our final customized deck and also the final installment of the Arc of the Power of Friendship! Let us shed a single tear and go out with a bang (literally)! It’s Oak’s turn, and he gave me the following criteria:
Let’s see what tricks we can pull to excite the one and only Oak! 
Deck 16: Mono-White
                
                
                In traditional style, Oak gave me the most vague asks of all my fellow Hexdrinkers. “Destructive”? “Resilient”? Uh… sure. Well, the benefit to this was we had a wide swath of possibilities and paths we could take. The most defining characteristic at first, was the mono-white color identity. This immediately cut down our options to a nice list of options, though mono-white is notorious in EDH for being… the weakest.
Next, I tried to hone in on “destructive,” since Oak is our resident red mage and if there’s one thing he loves, it’s going boom boom and throwing lightning around. Luckily, this cut out a significant chunk of white commanders, mostly those that cared about tokens (I’ve been doing a lot of token decks, let’s mix it up). After flirting very heavily with Celestial Kirin and the idea of selectively nuking permanents (including lands, lol), I settled on the king of the jungle: Mageta the Lion .
Mageta is underwhelming at first. He’s not a relevant creature type, he’s five mana, which is starting to get expensive for a mono-white deck, and he’s very understatted by today’s standards. But what he lacks in conventional raw power, he makes up for in his ability to be Highlander. There can only be one, and for the low, low (sarcasm) price of four mana, tapping, and discarding two cards, that one is going to be Mageta.
Nothing is more destructive than a literal and reusable Wrath of God on a stick. But, this scorched earth comes at a steep mana and card advantage price. How do we negate discarding two whole cards in a color where every card matters? Screw the Color Pie and take back one of white’s original auxiliary mechanics - Resurrection .
With all the wrathing and discarding that we’ll be engaging in, the best way maximize is by cheating our creatures back into play with bangers like, Breath of Life , Angelic Renewal , Karmic Guide , and many more. Resiliency baby, that’s our third criteria! Naturally we’re stocked outselves with all manner of absurd creatures like Avacyn, Angel of Hope , Elesh Norn, Grand Cenobite , and personal Oakley favorite, Archon of Coronation .
Throw in all the good draw we can get, some good ol’ interaction, and absolute synergistic powerhouses Land Tax and Bag of Holding and we’ve got a deck that’s ready to rumble. This deck does run a lot of “good cards,” i.e. most of the staple ramp and artifacts. Once again, just mono-white things. But I think it’s the idea behind it and the gameplay that makes this deck stand out as unique. That and Mageta being a total boss.
I hope Oak likes this deck, but I hope y’all like it even more. Go forth and lay waste, for there can only be one!
King of the Jungle
				
	Angel of Serenity
				
				
	Angel of the Ruins
				
				
	Archon of Coronation
				
				
	Artisan of Kozilek
				
				
	Avacyn, Angel of Hope
				
				
	Blazing Archon
				
				
	Burnished Hart
				
				
	Cavalier of Dawn
				
				
	Dawnbreak Reclaimer
				
				
	Duplicant
				
				
	Elesh Norn, Grand Cenobite
				
				
	Emeria Shepherd
				
				
	Felidar Sovereign
				
				
	Karmic Guide
				
				
	Keeper of the Accord
				
				
	Knight of the White Orchid
				
				
	Luminate Primordial
				
				
	Mangara, the Diplomat
				
				
	Sandstone Oracle
				
				
	Solemn Simulacrum
				
				
	Soul of New Phyrexia
				
				
	Soul of Theros
				
				
	Twilight Shepherd
				
				
	Wurmcoil Engine
				
				
	Yosei, the Morning Star
				
				
	Zetalpa, Primal Dawn
				
				
	Angelic Renewal
				
				
	Elspeth Conquers Death
				
				
	Ghostly Prison
				
				
	Land Tax
				
				
	Disenchant
				
				
	Enlightened Tutor
				
				
	Miraculous Recovery
				
				
	Path to Exile
				
				
	Return to Dust
				
				
	Swords to Plowshares
				
				
	Elspeth Tirel
				
				
	Elspeth, Sun's Champion
				
				
	ugin, the Spirit Dragon
				
				
	Arcane Signet
				
				
	Bag of Holding
				
				
	Endless Atlas
				
				
	Gilded Lotus
				
				
	God-Pharaoh's Gift
				
				
	Hedron Archive
				
				
	Lightning Greaves
				
				
	Mind Stone
				
				
	Mind's Eye
				
				
	Pearl Medallion
				
				
	Sol Ring
				
				
	Staff of Nin
				
				
	Swiftfoot Boots
				
				
	The Immortal Sun
				
				
	Thran Dynamo
				
				
	Wayfarer's Bauble
				
				
	Breath of Life
				
				
	Day of Judgment
				
				
	Defy Death
				
				
	Emeria's Call
//
	Emeria, Shattered Skyclave
				
				
	Remember the Fallen
				
				
	Resurrection
				
				
	Secret Rendezvous
				
				
	Wrath of God
				
				
	Ancient Tomb
				
				
	Arch of Orazca
				
				
	Bonder's Enclave
				
				
	Desert of the True
				
				
	Drifting Meadow
				
				
	Emeria, the Sky Ruin
				
				
	Geier Reach Sanitarium
				
				
	Ghost Quarter
				
				
	Haunted Fengraf
				
				
	Scavenger Grounds
				
				
	Secluded Steppe
				
				
	Snow-Covered Plains
 x22
				
				
	Strip Mine
				
				
	Temple of the False God
				
				
	Wasteland
				
Find this decklist as well as the rest of the Year of Brew decklists at the Hexdrinker’s Moxfield page!
More Entries in The Year Of Brew:
- 14 Oct 2021: The Arc of the Return
 - 30 May 2021: Week 20: What's a Boardstate?
 - 23 May 2021: Week 19: All Permanents, All the Time
 - 09 May 2021: Week 17 and 18: New Arc, New Extremes
 - 18 Apr 2021: Week 15: Eric Asked, So I Obliged
 
        
            